
New version of MageGuild is up; there were several nasty breaking bugs in 1.4, and they've been corrected for 1.4.1. Also, a set of tutorials and some reference material have been added to the Level Editor's help.
As always, let me know about any bugs you find, concerns or comments you have, etc.

It's been a long time in coming, but MageGuild 1.4 is finally out for public consumption!
The big thing for this version is the addition of a level editor: you can now build custom scenarios to play through, and create mods for the base game. Have a great idea for a monster or an item that you think the game is missing? Create it as a mod, add it in. Want to see how other players fare against your most devious mazes? Build a scenario for them to test themselves against. Once your creations are done, upload them to the site and share them with the community!
I realize that the editor's help is rather lacking at the moment. I haven't had time to put together a decent tutorial, and I figured it would be better to let you guys play with the editor than to make you sit on your hands until I found the time to put one together. Hopefully, things are fairly self-explanatory, and if you get stuck on something, the beta testers have been playing with it for a while, so I'm sure they can help you out if you post in the forums.
Speaking of the beta-testers, a gigantic thank-you to them, this release would not exist without their help.
As always, please report any problems you find, issues you have, or ideas for improvement. Thanks!
Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you're very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.