
This is an odd one.
I had low HP and was frozen. A Naid (sp? well, a water fairy) approached to melee range. I cast Pacify on her, then the game crashed.
(My home Computer can't upload files on this site for whatever reason)
[3/31/2010 7:03:51 PM] - Object reference not set to an instance of an object.
at MageGuild.MobAI.DoFollowingState()
at MageGuild.MobAI.TakeTurn()
at MageGuild.RLObjects.Beings.Mob.TakeTurn()
at MageGuild.ActorQueue.StartLoop()
at MageGuild.frmMain.DoNew()
at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.set_Visible(Boolean value)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at MageGuild.Program.Main(String[] args)
Yeah, that is an odd one.
Fixed in dev code.
Another different crash.
I was playing w/ the editor to make a room full of monsters so I could get a better look at them. I made a custom wall that was transparent, but didn't allow projectiles to pass. Each monster is in his own 1x1 room. According to the log, the error occurs when the Verminlord attempts to summon monsters. He could successfully summon monsters when surrounded by iron bars.
[4/2/2010 4:11:57 PM] - Object reference not set to an instance of an object.
at MageGuild.Factory.MobBuilder.SpawnSingleMob(Map theMap, Boolean AllowUniques, Boolean AllowGroups, Boolean Friendly, Boolean Refresh, Int32 X, Int32 Y, Func`2[] Clauses)
at MageGuild.RLObjects.Bodies.Verminlord.wSummon(Being me)
at MageGuild.MobAI.ConsiderPowers()
at MageGuild.MobAI.DoAttackingState()
at MageGuild.MobAI.TakeTurn()
at MageGuild.RLObjects.Beings.Mob.TakeTurn()
at MageGuild.ActorQueue.StartLoop()
at MageGuild.Mods.ScenarioLoader.LoadMap(XmlElement xMap, Int32 depth, Int32 pX, Int32 pY)
at MageGuild.Mods.ScenarioLoader.BeginScenario(String filePath)
at MageGuild.frmMain.frmMain_VisibleChanged(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.set_Visible(Boolean value)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at MageGuild.Program.Main(String[] args)
Crash is fixed in dev code.