MageGuild 1.4 Released

Nahjor's picture

It's been a long time in coming, but MageGuild 1.4 is finally out for public consumption!

The big thing for this version is the addition of a level editor: you can now build custom scenarios to play through, and create mods for the base game. Have a great idea for a monster or an item that you think the game is missing? Create it as a mod, add it in. Want to see how other players fare against your most devious mazes? Build a scenario for them to test themselves against. Once your creations are done, upload them to the site and share them with the community!

I realize that the editor's help is rather lacking at the moment. I haven't had time to put together a decent tutorial, and I figured it would be better to let you guys play with the editor than to make you sit on your hands until I found the time to put one together. Hopefully, things are fairly self-explanatory, and if you get stuck on something, the beta testers have been playing with it for a while, so I'm sure they can help you out if you post in the forums.

Speaking of the beta-testers, a gigantic thank-you to them, this release would not exist without their help.

As always, please report any problems you find, issues you have, or ideas for improvement. Thanks!

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