| Project: | MageGuild |
| Component: | MageGuild Editor |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Nahjor |
| Status: | fixed |
I was trying to create a custom token using the remote function which could summon a custom mob. The idea was that the player could one-shot use it to summon assistance. It worked, but unfortunately the minions it spawned were not friendly (despite being set as "friendly" in their mob settings).
I can place the custom mob on the map and it registers as friendly, but if it's summoned via the remote, it immediately attacks the player.
If there was a way to change this in the next release of the editor, that'd be luverly :-)
Comments
Hmm. I can't seem to replicate this one; can you attach an .mgs file where this problem occurs? Thanks!
Here you go. Pick up the Token of Sabine and use it. It's supposed to be given to you by a nyctomancer ally at some point, but if I can't get it to work I may simply cut it :-)
As for the scenario, it's nowhere near done yet. But I finally have most of the spriting done and should have reading week to work on it.
Ahhh, found it. This will be fixed for next release. This problem will only occur if your mob has the same displayed name as its entity name ("skeleton" for both, in your scenario), so as a temporary fix, you could change the thing's entity name or displayed name. Note that if you change the entity name, this will royally screw up the remote that refers to the entity (which is another bug in and of itself, which will also be addressed. :) ). You can get around this by switching the remote to make something else, changing the skeleton's entity name, and then switching the remote back to the newly renamed skeleton.
(Oh, and the scenario looks very cool. Looking forward to seeing it finished!)